The goal of this game is to craft a query in Gmail that will find the largest percentage of Spam in your inbox.
Post the size of your Spam folder, your query and the number of messages that your query selected.
Post the size of your Spam folder, your query and the number of messages that your query selected.
I've spent the past few weeks learning about hospital bills and how to reduce them (I'll have to post more on this later, I've learned a lot of useful things). As part of this process I ended up reading about negotiation. I had no idea how fascinating this whole area is. While reading the Wikipedia article on negotiation, I realized that I would enjoy being able to play a game based on the negotiation process.
progrium suggested that I write down some ideas, so here they are:
I would play a negotiation game.
Ideas:
This game will be to negotiation as Phoenix Wright is to law (without the bizarre representations of reality: No cross-examining parrots!)
You would play as a negotiator representing different organizations, and organization you would represent could give you a list of outcomes that they would want, and you would have to work out a deal making the other side happy and getting your client the outcome they want. Early "levels" might be negotiations among friends and family, eventually moving up to more difficult situations. In the end you could negotiate a trade dispute for an airline :-)
By definition, this game will not be focused on graphics, but on interactions with people, however it will be beneficial to convey emotion. A comic book style of display would be well suited to this sort of game. And I don't mean that this game should look like a cartoon, but more along the lines of Frank Miller or the Sandman comics.
Also, in negotiation there really isn't a "winning" condition. I picture that in this game, there wouldn't be a losing status, only re-negotiations.
And if you didn't get what you wanted from a negotiation, that would be a good time for your in game helper ("clippy"?) to teach you a new facet of negotiation theory.
I would play a negotiation game.
Ideas:
This game will be to negotiation as Phoenix Wright is to law (without the bizarre representations of reality: No cross-examining parrots!)
You would play as a negotiator representing different organizations, and organization you would represent could give you a list of outcomes that they would want, and you would have to work out a deal making the other side happy and getting your client the outcome they want. Early "levels" might be negotiations among friends and family, eventually moving up to more difficult situations. In the end you could negotiate a trade dispute for an airline :-)
By definition, this game will not be focused on graphics, but on interactions with people, however it will be beneficial to convey emotion. A comic book style of display would be well suited to this sort of game. And I don't mean that this game should look like a cartoon, but more along the lines of Frank Miller or the Sandman comics.
Also, in negotiation there really isn't a "winning" condition. I picture that in this game, there wouldn't be a losing status, only re-negotiations.
And if you didn't get what you wanted from a negotiation, that would be a good time for your in game helper ("clippy"?) to teach you a new facet of negotiation theory.
